DICE -
We've had numerous requests to go through in more detail about what kind of graphical features & options that exists in Battlefield: Bad Company 2 for the PC. So this is an attempt at just that.
Battlefield: Bad Company 2 is based on Frostbite 1.5, but with multiple enhancements and a lot of specific effort spent on building it up and for the PC as this is the first time Frostbite is used on PC.
DX9/DX10/DX11
Frostbite 1.5 on PC is designed for DirectX 10 as a base, this enables us to easily support all the advanced graphics features that we use on the consoles, and much more! DX10 is a very modern graphics API and gives us a lot of flexibility as a developer.
DX10 has one unfortunate draw back though; it is only supported on Windows Vista and Windows 7, not the now 9 year old Windows XP. And as we have a big PC fan base, where not everyone may have transitioned over to Vista or Windows 7 yet, we have also added a rendering path that uses the old DirectX 9.
The DX9 path is quite efficient but lacks some of the features that we have on DX10 like anti-aliasing and HBAO.
For everyone with the new generation of graphics card, like the AMD Radeon 5xxx ser...
So QA found out a debug setting we used for logging errors was causing the CTD's after DICE left last night. As such the patch is good to be released and is going live within the hour.
Steam is now running the update as well for all Steam users.
You can update automatically when loading BFBC2 or you can manually run the updater from your install directory (run as Administrator if you experience update issues or errors)
As promised here is the Changelog for R3 as provided by Kalms.
This update is about performance and stability again. We are not doing any changes to the game's datafiles.
* Reduced input "lag"
On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
This could lead to the game having a high framerate, but input still feeling very sluggish.
Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
Control this setting via Settings.ini. Default setting: RenderAheadLimit=2
* Performance optimizations with biggest improvements on dual-core machines
* Fixed black "masks"
...
my biggest beef with BF2 wasn't just shitty hitboxes, but general feel of unresponsiveness and floaty controls. Even on a great connection it always felt like I was losing packets.
this is definitely better in BC2. In fact I found shooting mechanics to be pretty friggin excellent, as far as sniping goes. WTG, dice!
graphics and sound are great, though I definitely need a faster CPU. BC2 seems to be totally CPU bound, especially with AA off. I clock in at about 30fps
Of course, the usual BF2 gayness remains, such as the fact that default weapons are still the best. I unlocked 3 sniper rifles last night, each one is worse than previous, lol.
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